August 28, 2011

Repost: On the Virtues of Civilization, Part I


Reposted from WildWeazel

Yeah, it sounds like a lofty essay compilation on world history and anthropology. Don't worry, it's about the games.

I know I've casually mentioned "Civ" quite a few times, and even posted a few previews of stuff I'd been working on for mods. I even have a tag for the subject. But the whole obsession preoccupation with the game(s) has never been directly addressed. I shall fill this void in installments.

For the, ahem... uncivilized, I should at this point explain what exactly it is that I speak of. Civilization is a series of "4X" (explore, expand, exploit, exterminate) turn-based strategy games that follow the course of recorded human history, from the stone age to the space age. The player assumes high-level control of a civilization and develops it through building cities, improving terrain, raising a military, researching technologies, and interacting with other civilizations. The original Civilization ("Civ1") was designed by the legendary Sid Meier and published in 1991 for MS-DOS. Sid's company Firaxis Games has since created 3 additional incarnations, expansions of each, and a number of spin-off titles. The franchise has sold over 8 million copies and is now one of the most popular names in strategy gaming.

My first encounter with Civ was an accident.

Continued in Part 2

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